PCSX2 0.9.2 is here!
137 posts tagged with "devblog"
View All TagsSite Improvements Part 2
It's been a while since the last site improvements, however this time we have some nice and maybe unique features on our site.
Saqib Time
One of the greatest questions mankind has ever asked is; "How long does Saqib take to give testers a beta?". It's a common question raised by many testers over the years.
Touche Toupee!
To celebrate the upcoming PCSX2 0.9.2 release we have recorded a 7 minute 38 second long video of Tekken 4's arcade mode being completed with Nina!
PCSX2 64Bit Recompilation
Many 64 bit architectures have been proposed; however, the x86-64 (aka AMD64) architecture has picked up a lot of speed since its initial proposal a couple of years ago. Most 64bit CPUs today support it, so it looks like a good candidate for 64bit recompilation. The x86-64 architecture offers many more registers and can potentially speed up games by a significant amount. Up to now, Pcsx2 has largely been ignoring the 64 bit arena because there have been massive compatibility issues, the developers weren't sure if it was really worth it, and adding a new bug-free and fast recompiler to the existing code base is a very painful process. Anyone seriously suggesting this to a dev would have been laughed out of the chat room. However, the upcoming 0.9.2 release is looking very stable and after doing some research, we have decided to add support for x86-64 recompilation, both for 64bit versions of Linux and Windows (yes, Linux support is returning).
A Little Fix Here, Alittle Fix There...Vvvroom!
Refraction has been 'abit' busy! 😛 He's been 'in the zone' for the past few nights fixing VIF Unpacks , which decompress then send texture and vector data to the VUs.
Site Improvements Part 1
Since the launch of the new site last year, several improvements have been made to the site. Some of you may have noticed that the site is looking a bit different since yesterday.
Sound, Everywhere!
In the Good News for 0.9.2! post, made on 16th August, Refraction hinted at progress being made with the audio side of PCSX2, as many of you will of guessed - the clip posted was from Final Fantasy X , more importantly from an FMV, which in all previous versions of PCSX2 had no audio (99% of the time).
Finally!
Current WIP on the PCSX2 0.9.2 beta has led to the PAL (SCES 5049x) version of Final Fantasy X being Playable . Thanks to a variety of fixes made by various members of the team, including;
Ssspsx Pad V1.7 Released!
Nagisa let us know in #pcsx2 that he released a new version of his great ps1/ps2 pad plugin, this time adding a x64 build as well! Here's the changelog: